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Electronics Weekly's
Focus on Intel, a roundup of content on the
chip giant's technology. As well as presenting news coverage from
Electronics Weekly, we draw on wider resources available on the
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Intel has
made ten predictions for technology in the next ten years.
"Predicting the future of information technology especially on a
ten year time scale, can be a perilous business," said Intel
technical marketing manager Steve Cutler, speaking at a
Press/Analysts day in London.
"One of the defining characteristics of IT is a rate of change
that is so fast it is unmatched in any other area of human
endeavour - both today and historically. Yet it's fair to say that
the next decade is set to drive even more far-reaching and
potentially radical changes.
Cutler's predictions:
-
New classes of portable devices with ten times more battery
life
-
Low-cost silicon photonics for faster, more reliable data
transmission
-
New heights of realism in visual computing
-
Realistic computer generated images
-
Malware will become a thing of the past
-
Personal internet devices will be truly personal
-
Interactive computing devices make 'composable computing' a
reality
-
Next-generation TV will not be about pixels
-
Seamlessly connected 3-D worlds
-
A spectrum revolution is looming
Prediction One -
new classes of portable devices with ten times more battery
life
Sub-threshold integrated circuit technology requires only 300mV
to operate.
Intel showed 4-way SIMD (single instruction multiple data)
vector processing accelerator in 45nm in CMOS operated below its
gate threshold voltage at the ISSCC technology conference.
"This will lead to new classes of portable devices designed to
take advantage of greater battery life, which in turn will drive
popularity and uptake."
Prediction two -
low-cost silicon photonics for faster, more reliable data
transmission
Silicon photonics optics channels will be used inside and
outside PCs.
For example, remote optical memory can be used to create
converged I/Os so a PC could have a single unified connector for a
computer display, LAN, printer, wireless connection, scanner, USB
and so on. Furthermore, because an optical channel does not require
design engineering to ensure speed - its inherent in its nature -
speed is implicit which has all sorts of positive implications such
as true HD down loads, storage capability and terabit
networking.
Prediction
three - new heights of realism in visual computing
There will be a shift from dedicated hardware graphics engines
to general hardware running dedicated software as this has greater
flexibility so features such as shadow map algorithms - an aspect
of rendering that creates tiny ragged outline edges - can be
replaced by 'soft shadows'.
'Order independent transparency' - the ability to create
overlaid images which are clearly transparent, will be vastly
improved.
Overall, these benefits will deliver new heights of realism to
computer generated imagery.
Immediate applications areas are gaming sphere, but it will also
have implications for business applications and the film
industry.
Prediction four -
realistic computer generated images
Some types of complex graphic rendering requires the use of data
sharing between the CPU and the graphic processing unit (GPU).
However, the hardware-based model for graphics does not easily
facilitate this at present.
The sharing of virtualised memory between the CPU and the GPU
will deliver the highest performance yet, for what are typically
very complicated interactions.
For example, complex data structures can be shared between the
two with applications easily split between the CPU and GPU.
Prediction five -
malware will become a thing of the past
Malware, whatever form it takes whether viruses, trojans or
worms, will be beaten by hardware-based techniques that protect at
the deepest level.
Today Intel has 'trusted execution technology' which is a set of
processor hardware extensions and chipsets that have security
characteristics such as measured launch and protected
execution.
It achieves this by creating an environment in which
applications can run within their own space, protected from all
other software on the system.
To a degree, the success of hardware-based security is also
dependent on how much effort vendors are prepared to put into
securing their products. But once it is known that there is a
solution that successfully addresses the problem of malware market
forces will drive vendors in this direction.
Prediction six -
personal internet devices will be truly personal
Mobile internet devices (Mids) are already powerful enough to be
useful and the introduction of sub-threshold devices (prediction
one) mean these will run all day.
Add this to a continuous Internet connection and users will, for
example, be able translate words into other languages and hear then
pronounced, or with GPS get a constant geographically-based pollen
prediction for that day.
Ten years from now Mids will be ubiquitous and application
developers will flood the market with all sorts of ingenious
ideas.
Prediction
seven - interactive computing devices make 'composable
computing' a reality
'Composable computing' is the impromptu assembly of a logical
computer from wireless components that are nearby - enabled by
wireless links, automatically assembling networks, and simple
graphical user interfaces that allow available components selected
and connected as the user desires.
For example, images taken on a mobile device could be directed
onto a nearby TV, or the music playing on an MP3 player could be
sent to a HiFi in the room.
Prediction
eight - next-generation TV will not be about pixels
There is a limit to how big a TV screen can be without needing
larger rooms, and a limit to the amount of resolution this size of
screen needs.
Beyond this, TVs will have to differentiate themselves by
delivering further information.
For example, click on a athlete in a running race to bring up
biographical details in a window.
Viewing will be from any location, delivered through various
means such as 'over-the-air' and multi-cast IP, and available on a
wide range of devices from notebook PCs to mobile internet devices
and smart phones.
Prediction nine -
seamlessly connected 3-D worlds
3D worlds, perhaps the World of Warcraft and Second Life, will
overlap and be used for more practical activities.
Companies already get feedback from virtual users about new
products before they are brought to the real market, and virtual
spaces can be created as meeting places where employees can
exchange information regardless of geographical location.
With the impending advances in computer graphics and growth in
devices, how long will it be before a company like Amazon.com, for
example, establishes a 3D presence with shopping aisles and book
shelves that can be entered via virtual worlds such as Second
Life?
Prediction ten -
and finally a spectrum revolution is looming
Already many devices contain two or three wireless connectivity
options and as television becomes more interactive this need will
become more pressing.
As things stand today, the spectrum is fragmented and fairly
chaotic, parts are saturated, and parts almost empty.
It's unlikely that this will happen in a smooth manner, as many
organisations will wish to maintain dominance of their spectrum
segment.
However, for example, as broadcast TV eventually concedes its
position to interactive TV which is tailored to each user's
preferences, spectrum will eventually be freed up.
See also:
Electronics Weekly's
Focus on Intel, a roundup of content on the
chip giant's technology. As well as presenting news coverage from
Electronics Weekly, we draw on wider resources available on the
Web.