EETimes reports the real reason behind the disastrous, $1B-dollar Xbox 360 recall last year. Unfortunately, it’s all an all too familiar tune these days with unrelenting pressure on design engineers to cut costs and speed design cycle.
Writes editor Junko Yoshido in “The Truth About Last Year’s Xbox 360 Recall“: cut costs and speed design cycles:
“The Xbox 360 recall a year ago happened because “Microsoft wanted to avoid an ASIC vendor,” said Lewis [research vice president and chief analyst at Gartner]. “Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained. “