Mobile graphics gains from fewer polygons
Mobile graphics gains from fewer polygonsRichard Ball
High end 3D graphics techniques, previously limited to games consoles, could make it into handheld devices using hardware from PowerVR, the graphics division of Imagination Technologies.
PowerVR has combined its MBX embedded core with Polybump technology from Crytek.
This adds per-pixel lighting and reduces the number of polygons that are rendered, by a factor of more than 100, without sacrificing quality, the firm claimed.
“Polybump enables developers to mimic high-polygon models using only a small number of polygons and with the hardware capabilities of PowerVR MBX this will enable astonishing content, even on mobile devices,” said Faruk Yerli, chief marketing officer at Crytek.
The PowerVR MBX core is already licensed by ARM, Hitachi, Intel and Sharp. The core uses a tile-based rendering system which reduces demand for memory, a useful trait in handheld equipment.
“PowerVR MBX and Polybump both apply advanced thinking about graphic rendering to enable the maximum graphics performance from any given system,” said John Metcalfe, v-p of business development for PowerVR.