ARM buys Geomerics

Geometrics - Dr Chris Doran - Founder - COO

Dr. Chris Doran, Founder & COO Geometrics

ARM bought Geomerics today to boost its position in the visual computing and graphics industries.

Geomerics specialises in lighting technology used to deliver realistic lighting effects in the products of the gaming and entertainment industries.

“The innovative technologies being developed by Geomerics are already revolutionizing the console gaming experience and are set to rapidly accelerate the transition to photo realistic graphics in mobile,” says ARM’s Pete Hutton, “empowering Geomerics’ portfolio with ARM’s graphics capabilities and market reach will be transformative for the user experiences in future mobile and entertainment devices.”

Geomerics’ Enlighten is the worlds’ first fully real-time global illumination technology. With a focus on time-saving workflow features and a lightweight runtime, Enlighten is the only solution proven to deliver fully dynamic lighting on todays’ PCs, game consoles and mobile platforms. The technology has been the lighting solution of choice for some of today’s most advanced and best-selling game titles, including Battlefield 3 and 4, Need for Speed Rivals, Eve Online, and Medal of Honor: Warfighter.

“With lighting technologies developed by Geomerics, graphics artists can achieve truly realistic global illumination and other advanced lighting features in real time across multiple platforms today. This combination of ARM and Geomerics accelerates the realization of our vision to bring next generation console graphics to mobile devices,” says Dr. Chris Doran, COO, Geomerics.

Global illumination is a term used to describe advanced, photorealistic lighting effects in 3D graphics.  Typical graphics applications today are limited to simple, direct lighting effects only. With global illumination, effects such as compound reflections, refractions, shadows and other advanced effects are enabled, providing more life-like graphics quality.

“Enlighten has helped EA provide new levels of realism and gameplay experience in titles such as our highly popular Battlefield franchise,” said Carl Almgren, Head of Development, Frostbite Game Engine. “We’re delighted that ARM is committed to on-going development on all the key game console platforms and graphics architectures, as well as the on-going development of Geomerics’ technologies.”

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